package com.example.wm.SanWar.entity;

import com.baomidou.mybatisplus.annotation.IdType;
import com.baomidou.mybatisplus.annotation.TableField;
import com.baomidou.mybatisplus.annotation.TableId;
import com.baomidou.mybatisplus.annotation.TableName;
import lombok.Data;

@Data
@TableName("战功转化记录")
public class RecordofWarMeritConversion {
    @TableId(value = "id",type = IdType.AUTO)
    private Integer id;
    @TableField("创建时间")
    private String createtime;
    @TableField("更新时间")
    private String updatetime;
    @TableField("标题时间")
    private String titlestime;
    @TableField("创建人")
    private String createname;
    @TableField("操作人id")
    private Integer createnameid;
    @TableField("创建人职务")
    private String createappoint;
    @TableField("战功转积分")
    private Float  battleachievement;
    @TableField("助攻转积分")
    private Float helpachievement;
    @TableField("翻地转积分")
    private Float  soilpoint;
    @TableField("拆敌转积分")
    private Float dismantletheenemy;
    @TableField("拆城转积分")
    private Float demolishthecity;
    @TableField("攻城次数转积分")
    private Float attackacity;
    @TableField("攻城灭敌转积分")
    private Float annihilatetheenemy;
    @TableField("类型")
    private String type;
}
